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Pre-launch. This is a static marketing preview; accounts, dashboard, game servers, payments and support are not included.

Hosting overview

What we intend to host, and what it will not be.

An India-first Minecraft host planned around two separate editions, honest software choices and an operator-facing control panel. This page explains the product design; every hosting control is still unconnected.

Availability

Java hosting
Planned
Bedrock hosting
Planned
Provisional regions
Mumbai, Singapore, Frankfurt
Live servers
0
Purchasable plans
0

Nothing on this page can be ordered. No Minecraft process, cloud resource or customer account exists.

Design principles

Four commitments the product is built around.

These are design decisions, not delivered capabilities. Each one is checkable against the code and the feature status page.

One product per edition

Java and Bedrock get their own pages, plans and software lists. A Bedrock customer is never sold a Java server, and a Java customer is never sold Bedrock add-ons.

Software chosen for the job

Vanilla, Paper, Fabric and Forge are in the planned launch set because they solve different problems. Forks and third-party Bedrock servers are named and explicitly not planned.

Limits stated in advance

Player slots, RAM and storage targets are published per plan so nobody has to guess what “unlimited” might mean.

No invented track record

There are no customers, no uptime percentage and no testimonials on this site. Those appear only when they are true.

Editions

Two products, deliberately not merged.

Minecraft Java Edition and Bedrock Edition use different server software, different extension models and different player clients. Treating them as one product is how hosting gets confusing.

Factual comparison of Minecraft Java Edition and Bedrock Edition hosting requirements.
AspectJava EditionBedrock Edition
Server softwareVanilla, Paper, Fabric, Forge and other community serversBedrock Dedicated Server (official), or third-party servers
Extension modelPlugins (Paper/Spigot) and mods (Fabric/Forge/NeoForge)Add-ons and behaviour packs; no Java plugins or Java mods
Who can joinJava Edition clients on a compatible versionBedrock Edition clients: mobile, console and Windows
Cross-playPossible with a protocol bridge such as GeyserPossible with a protocol bridge such as Geyser
Careful withVersion churn, plugin compatibility and mod-list maintenanceAdd-on limitations and limited official server tooling

This table describes the software, not our availability. No Java or Bedrock server is provisioned by this prototype.

Supported software

10 implementations are catalogued. We plan to support five.

The full list, including what is not planned and why, is on the server software page. Here is the short version.

Full software catalogue

Vanilla (Java)

Planned, not built

The official Minecraft Java server published by Mojang Studios.

Java Edition · No plugin or mod API

Paper

Preview only

A community-maintained Java server with performance patches and the Bukkit/Spigot plugin API.

Java Edition · Plugins

Fabric

Preview only

A lightweight community mod loader for Java Edition, aimed at fast updates and small mod sets.

Java Edition · Mods

Forge

Planned, not built

The long-standing community mod loader for Java Edition, used by many large modpacks.

Java Edition · Mods

Bedrock Dedicated Server

Preview only

The official Bedrock server software published by Mojang Studios.

Bedrock Edition · No plugin or mod API

PocketMine-MP

Not planned

A third-party Bedrock-protocol server with its own plugin API, written in PHP.

Bedrock Edition · Plugins

Regions

Mumbai first, because latency is geography.

The planned launch region is AWS Mumbai (ap-south-1). Singapore and Frankfurt are listed as later options, not commitments.

Mumbai, India

The intended launch region. Hosting close to Indian players is the core reason this project exists. The ~25 ms figure used in the prototype is a planning assumption, not a measurement from our infrastructure.

  • AWS ap-south-1 is the planning target
  • No AWS resource has been created in this or any region
  • Actual latency depends on the player's network, not only the region

Later regions

Singapore would serve South-East Asia and Oceania; Frankfurt would serve European communities. Neither is scheduled, priced or provisioned.

  • Not offered today and not on a dated roadmap
  • Cost per region has not been verified
  • Data residency implications are unreviewed

Product shape

What the hosted product is meant to include.

India-first planning

Mumbai (AWS ap-south-1) is the intended launch region. No region is live and no latency figure on this site has been measured from our infrastructure.

Operator-shaped controls

The dashboard is designed around the jobs owners repeat weekly: lifecycle, configuration, logs and backups. Only records exist today.

Clear software choices

Java and Bedrock are presented as separate products with separate software. Loaders are only offered where they actually run.

Security before scale

Isolation, scoped credentials, backups and tested recovery are hard requirements in the plan, not later nice-to-haves.

Pricing you can test

Plan prices are published as proposals so server owners can challenge the packaging before anything is sold.

Honest status labels

Every capability is marked available, tested, simulated or planned — on the website and in the dashboard.

Compare editions

Pick the edition you actually play.

Java and Bedrock differ in software, plugins and clients. Each page explains the constraints before anything else.

Pre-launch prototype · No live Minecraft server · No payment collected