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Pre-launch. This is a static marketing preview; accounts, dashboard, game servers, payments and support are not included.

India-first · Pre-launch prototype

Minecraft hosting, planned for players in India.

An independent hosting project built around Indian communities and the operators who run them. Java and Bedrock plans are published as proposals, with feature statuses that state plainly what is real and what is not connected yet.

  • No payment collected
  • No live game server
  • No customer data sold
dashboard · server overviewPrototype

Server record

Survival SMP

Not provisioned
Edition
Java
Software
Paper
Plan
Growth
Region
Planned

[sample] Illustrative server record

[record] 0 server events

[not connected] Power, console and telemetry

> _

Sample interface. This static preview has no database or server connection; the record and operations shown are illustrative.

Real software

This marketing site is implemented in Next.js and TypeScript. Accounts and the dashboard exist in the repository, not in this static preview.

Hosting not connected

No Minecraft server is provisioned. Power, console, telemetry and backups are visibly unconnected.

Proposed pricing

Plan prices are hypotheses for feedback. Nothing can be purchased.

What we are building

A hosting product shaped by how Indian communities actually play.

Two editions, honest software options, and an operator dashboard that names its limits instead of hiding them.

All feature statuses

India-first planning

Mumbai (AWS ap-south-1) is the intended launch region. No region is live and no latency figure on this site has been measured from our infrastructure.

Operator-shaped controls

The dashboard is designed around the jobs owners repeat weekly: lifecycle, configuration, logs and backups. Only records exist today.

Clear software choices

Java and Bedrock are presented as separate products with separate software. Loaders are only offered where they actually run.

Security before scale

Isolation, scoped credentials, backups and tested recovery are hard requirements in the plan, not later nice-to-haves.

Pricing you can test

Plan prices are published as proposals so server owners can challenge the packaging before anything is sold.

Honest status labels

Every capability is marked available, tested, simulated or planned — on the website and in the dashboard.

Editions

Java and Bedrock are different products. They get different pages.

Confusing the two is the most common source of disappointment in Minecraft hosting. The software, extension model and cross-play options are genuinely different.

Server software classification, including what is not planned and why, is documented on the server software page.

Regions

India first. Not India only.

Mumbai is the intended launch region, with Singapore and Frankfurt considered for later worldwide coverage. Every latency figure below is a planning estimate, not a measurement.

Planned launch

Mumbai, India

Planned launch region (AWS ap-south-1). Latency is an estimate, not a measurement.

~25 ms estimated, not measured

Planned later

Singapore

Planned expansion region. Useful for South-East Asia and Oceania players.

~58 ms estimated, not measured

Planned later

Frankfurt, Germany

Planned later. Better for European communities than for players in India.

~135 ms estimated, not measured

Intended flow

Four steps, described without pretending they run.

This is the flow the prototype demonstrates. Provisioning, file handling and billing are later work.

01

Choose edition and software

Java with Vanilla, Paper, Fabric or Forge; Bedrock with the official Bedrock Dedicated Server. The full-application preview only offers software that matches the edition; this static site has no create-server form.

02

Pick a plan

Four proposed tiers, from 2 GB to 16 GB of RAM, with published player-slot and storage targets. Prices are proposals, not an offer.

03

Configure the world

Name, MOTD, player limit, seed and difficulty. In the full-application prototype these fields are not saved anywhere.

04

Operate it

The intended operator surface is power controls, console, configuration and backups. Those controls are visibly unconnected today.

Accounts and server records are real. No AWS resource, Minecraft process or payment is created.

Available today

The parts that actually work.

This is not the roadmap. These are implemented in the repository and can be inspected locally.

Full status breakdown

Available

Marketing website

Home, hosting (overview, Java, Bedrock, software), features, pricing, about, contact, FAQ and a custom 404 — all responsive and keyboard operable.

Available

Accounts and sessions

Email and password registration, login, logout and current-user lookup. Sessions are opaque server-side tokens in HttpOnly cookies.

Available

Authenticated dashboard

Overview, server list, server detail with real event history, plan comparison and read-only account settings, scoped to the signed-in user.

Available

PostgreSQL data layer

Prisma schema, initial migration and plan seed for users, sessions, servers, server events and plans, with database check constraints.

Available

Policy drafts

Privacy, terms of service and refund/cancellation pages published as clearly marked drafts, so the gaps are reviewable rather than hidden.

Available

Baseline browser hardening

CSP, frame denial, MIME-sniff denial, referrer and permissions policy on every route, plus production-only HSTS.

Dashboard

An operator panel that names its boundaries.

In the full application, accounts, sessions and server records are real. This static preview does not include the dashboard; every unconnected control is labelled where it appears in the repository.

  • The full application supports registration, login and PostgreSQL-backed sessions
  • Server records are scoped to the authenticated account
  • Real server event history is stored in the database
  • Proposed plans can be compared against stored allocations
  • The create-server preview provisions nothing
See what is implemented
Console panel
Not connected

No process is running

The console requires a server process, an authenticated command channel and an audit trail. None of these exist in the prototype, so the panel refuses to imply otherwise.

Power controlsPlanned
TelemetryPlanned
BackupsPlanned
Config editingPlanned

Proposed pricing

Simple plans, published so they can be challenged.

No checkout, no hidden renewal and no pretending these are final. These tiers exist to test whether the packaging makes sense.

Full pricing detail

Prices are proposals only. No payment gateway is connected, and the AWS cost model behind them is an unverified estimate. See the pricing caveats.

Pre-launch means pre-launch

This static marketing preview implements the public website only. Accounts, the dashboard, Minecraft provisioning, power controls, console, telemetry, backups, payments and support operations are not part of this deployment.

Read the status page

Next step

Review the prototype, then tell us what is missing.

The most useful feedback is whether these tiers, editions and software choices match how communities actually choose a host.

Pre-launch prototype · No live Minecraft server · No payment collected

Minecraft is a trademark of Mojang Studios. Minecraft Hosting India is an independent project and is not affiliated with, endorsed by, or sponsored by Mojang Studios or Microsoft.