India-first planning
Mumbai (AWS ap-south-1) is the intended launch region. No region is live and no latency figure on this site has been measured from our infrastructure.
Pre-launch. This is a static marketing preview; accounts, dashboard, game servers, payments and support are not included.
Project statusIndia-first · Pre-launch prototype
An independent hosting project built around Indian communities and the operators who run them. Java and Bedrock plans are published as proposals, with feature statuses that state plainly what is real and what is not connected yet.
Server record
Survival SMP
[sample] Illustrative server record
[record] 0 server events
[not connected] Power, console and telemetry
> _
Sample interface. This static preview has no database or server connection; the record and operations shown are illustrative.
Real software
This marketing site is implemented in Next.js and TypeScript. Accounts and the dashboard exist in the repository, not in this static preview.
Hosting not connected
No Minecraft server is provisioned. Power, console, telemetry and backups are visibly unconnected.
Proposed pricing
Plan prices are hypotheses for feedback. Nothing can be purchased.
What we are building
Two editions, honest software options, and an operator dashboard that names its limits instead of hiding them.
Mumbai (AWS ap-south-1) is the intended launch region. No region is live and no latency figure on this site has been measured from our infrastructure.
The dashboard is designed around the jobs owners repeat weekly: lifecycle, configuration, logs and backups. Only records exist today.
Java and Bedrock are presented as separate products with separate software. Loaders are only offered where they actually run.
Isolation, scoped credentials, backups and tested recovery are hard requirements in the plan, not later nice-to-haves.
Plan prices are published as proposals so server owners can challenge the packaging before anything is sold.
Every capability is marked available, tested, simulated or planned — on the website and in the dashboard.
Editions
Confusing the two is the most common source of disappointment in Minecraft hosting. The software, extension model and cross-play options are genuinely different.
The desktop edition with the deepest plugin and mod ecosystem. Planned support covers Vanilla, Paper, Fabric and Forge.
Java hosting detailsThe edition used on phones, consoles and Windows. Planned support uses the official Bedrock Dedicated Server — not Java software.
Bedrock hosting detailsServer software classification, including what is not planned and why, is documented on the server software page.
Regions
Mumbai is the intended launch region, with Singapore and Frankfurt considered for later worldwide coverage. Every latency figure below is a planning estimate, not a measurement.
Planned launch region (AWS ap-south-1). Latency is an estimate, not a measurement.
~25 ms estimated, not measured
Planned expansion region. Useful for South-East Asia and Oceania players.
~58 ms estimated, not measured
Planned later. Better for European communities than for players in India.
~135 ms estimated, not measured
Intended flow
This is the flow the prototype demonstrates. Provisioning, file handling and billing are later work.
Java with Vanilla, Paper, Fabric or Forge; Bedrock with the official Bedrock Dedicated Server. The full-application preview only offers software that matches the edition; this static site has no create-server form.
Four proposed tiers, from 2 GB to 16 GB of RAM, with published player-slot and storage targets. Prices are proposals, not an offer.
Name, MOTD, player limit, seed and difficulty. In the full-application prototype these fields are not saved anywhere.
The intended operator surface is power controls, console, configuration and backups. Those controls are visibly unconnected today.
Accounts and server records are real. No AWS resource, Minecraft process or payment is created.
Available today
This is not the roadmap. These are implemented in the repository and can be inspected locally.
Available
Home, hosting (overview, Java, Bedrock, software), features, pricing, about, contact, FAQ and a custom 404 — all responsive and keyboard operable.
Available
Email and password registration, login, logout and current-user lookup. Sessions are opaque server-side tokens in HttpOnly cookies.
Available
Overview, server list, server detail with real event history, plan comparison and read-only account settings, scoped to the signed-in user.
Available
Prisma schema, initial migration and plan seed for users, sessions, servers, server events and plans, with database check constraints.
Available
Privacy, terms of service and refund/cancellation pages published as clearly marked drafts, so the gaps are reviewable rather than hidden.
Available
CSP, frame denial, MIME-sniff denial, referrer and permissions policy on every route, plus production-only HSTS.
Dashboard
In the full application, accounts, sessions and server records are real. This static preview does not include the dashboard; every unconnected control is labelled where it appears in the repository.
No process is running
The console requires a server process, an authenticated command channel and an audit trail. None of these exist in the prototype, so the panel refuses to imply otherwise.
Proposed pricing
No checkout, no hidden renewal and no pretending these are final. These tiers exist to test whether the packaging makes sense.
Starter
₹399/mo
Proposed · taxes excluded
2 GB RAM · 10 player slots
Growth
₹799/mo
Proposed · taxes excluded
4 GB RAM · 20 player slots
Pro
₹1,499/mo
Proposed · taxes excluded
8 GB RAM · 40 player slots
Studio
₹2,999/mo
Proposed · taxes excluded
16 GB RAM · 80 player slots
Prices are proposals only. No payment gateway is connected, and the AWS cost model behind them is an unverified estimate. See the pricing caveats.
Pre-launch means pre-launch
This static marketing preview implements the public website only. Accounts, the dashboard, Minecraft provisioning, power controls, console, telemetry, backups, payments and support operations are not part of this deployment.
Next step
The most useful feedback is whether these tiers, editions and software choices match how communities actually choose a host.
Pre-launch prototype · No live Minecraft server · No payment collected
Minecraft is a trademark of Mojang Studios. Minecraft Hosting India is an independent project and is not affiliated with, endorsed by, or sponsored by Mojang Studios or Microsoft.